Research
Peer Reviewed Publications
Srauy, S. (in progress). Race, Culture and the Video Game Industry: A Vicious Circuit. Routledge.
Srauy, S. (in press). Elder Scrolls Online. In: Schrier, K., Kowert, R., Leonard, D., and Porkka-Kontturi, T. (eds) Learning, Education, & Games Volume 4: 50 Games to Use for Inclusion, Equity, and Justice. ETC Press/Carnegie Mellon.
Tomlinson, C., & Srauy, S. (2021). BEWARE ASIAN SERVERS: RACIALIZED PERCEPTIONS OF CHEATING AND SKILL AMONG VIDEO GAME PLAYERS. AoIR Selected Papers of Internet Research.
Srauy S., Cheney-Lippold J. (2019). Realism in FIFA? How Social Realism Enabled Platformed Racism in a Video Game. First Monday, 25(6). https://doi.org/10.5210/fm.v24i6.10091
Srauy S. (2019). Precarity and why indie game developers can’t save us from racism. Television & New Media, 20(8), 802-812.
Srauy, S. (2019). Professional Norms and Race in the North American Video Game Industry. Games and Culture, 14(5), 478–497. https://doi.org/10.1177/1555412017708936
Srauy, S., Palmer-Mehta, V. (2018). Tools of the Game: The Gendered Discourses of Peripheral Advertising. In: Taylor, N., Voorhees, G. (eds) Masculinities in Play. Palgrave Games in Context. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-90581-5_11
Shepherd, T., Harvey, A., Jordan, T., Srauy, S., & Miltner, K. (2015). Histories of Hating. Social Media + Society, 1(2). https://doi.org/10.1177/2056305115603997
Srauy, S. (2015). The Limits of Social Media: What Social Media Can Be, and What We Should Hope They Never Become. Social Media + Society, 1(1). https://doi.org/10.1177/2056305115578676
Srauy, S. (2014). Speaking about race: Biopower and racism in the videogame landscape (Doctoral dissertation, Temple University). Available from ProQuest Dissertations & Theses Global; ProQuest One Academic. (1548982428). Retrieved from https://www.proquest.com/dissertations-theses/speaking-about-race-biopower-racism-videogame/docview/1548982428/se-2
Srauy, S., Neff, G., Coleman, M., Beyer, J., & McVeigh-Schultz, J. (2013). Re-examining Affordances, technical agency, and the politics of technologies of cultural production. AoIR Selected Papers of Internet Research, 3. Retrieved from https://journals.uic.edu/ojs/index.php/spir/article/view/8812
Srauy, S. (2014) The Legitimizing Power of Markets. Culture Digitally, [online] Available: http://culturedigitally.org/2012/03/the-legitimizing-power-of-markets-why-paying-for-paper-serves-as-a-proxy-for-ascertaining-truths/
Srauy, S. (2006). Sensation Seeking and Internet Motives: Why and where We Explore on the Electronic Frontier (Master's thesis, California State University, Fresno).